The Gardens Between — Digital Artbook
Sixty pages of concept art, cut content and developer commentary — the dream's sketchbook, scanned and annotated by the artists who drew it.
Every island started as a drawing
Before a single polygon was placed, The Gardens Between lived in sketchbooks. This artbook collects four years of them — from the famous napkin spiral to the final lighting studies — alongside commentary explaining what survived and what didn't.
The cut-content chapter is the team's favourite: puzzles and islands that died in development, with honest notes about why.
- 60+ pages, print-quality PDF
- Annotated by the art team throughout
- Includes 12 pages of never-shown cut content
What's between the covers
Six chapters, in the order the game was dreamed.
Sketches & spirals
The earliest drawings — islands as memory coils, before anyone knew what the game was.
Island dioramas
How each keepsake island was composed, blocked and lit — with side-by-side concept and final shots.
Arina & Frendt
A full chapter on designing two kids who carry a game's entire emotional weight without a word of dialogue.
The cutting room
Deleted islands, abandoned mechanics and the puzzle that broke three designers — explained honestly.
Pages from the book
Yours in under a minute
The artbook is a straight PDF — no launcher, no account, no expiry.
Purchase the artbook
A$8.99 at checkout — it also comes free inside the Deluxe and Complete editions.
Download the PDF
A print-quality file lands in your order email alongside a phone-friendly spread version.
Keep it forever
Print pages for your wall if you like — the licence allows personal printing.
For the players who paused to look
If you took screenshots mid-puzzle, zoomed into the skybox, or wondered why a VHS tape is ten metres tall — this is your book.
- Design students' favourite chapter: the diorama pipeline
- Every hidden constellation's origin story, documented
- Printable A3 poster pages of three key islands
- Free inside the Deluxe and Complete editions
The cut-content chapter should be mandatory reading for game design students — it's rare to see a studio this honest about what didn't work.— Reader review
Asked and answered
Open the sketchbook
Sixty pages of the dream's making — A$8.99, DRM-free PDF.