Every island in the Gardens
Twenty memory islands across three clusters — each one a self-contained vignette with its own puzzles, its own keepsake and its own small heartbreak. Download any island's data sheet below.
All twenty memory islands
Tap any island for its data sheet — cluster, puzzle count, memory item and a spoiler-free difficulty rating.
Treehouse Cluster — Islands 01–07
The Treehouse
The first island. Learn to scrub time as the storm rolls in.
Paper Crowns
A cardboard kingdom where dominoes fall and un-fall.
Bicycle Days
Wheels spin backwards through a summer afternoon.
The Kite Field
Wind runs both ways here — time your launches.
Storm Warning
The first island where time pushes back.
Riverbed
Water climbs uphill while the friends wade through.
Arcade Afternoons
CRT glow, high scores and a paused game of Pong.
Arcade Cluster — Islands 08–14
The Couch Voyage
A sofa sets sail across a sea of cushions.
Rewind Cinema
A VHS tape plays its story inside the island itself.
Cassette Skies
Mixtapes unravel into ribbons you can climb.
Midnight Snack
A fridge-lit island where juice boxes refill themselves.
The Observatory
A telescope that points at yesterday's constellations.
Domino Heights
Cause and effect stacked taller than the friends themselves.
The Long Stair
Every step the friends climb, the island takes away.
Storm Reach — Islands 15–20
Whalefall
Something enormous swims beneath the dream.
The Flood
The sea reclaims islands while the lanterns float.
Lanterns Adrift
Dozens of lights, only one of them real.
The Last Picnic
The calmest island in the game — and the heaviest.
Saying Goodbye
Two timelines, one ladder, no more rewinds to waste.
The Garden's Edge
The final altar. Bring the light home.
Three kinds of clockwork
Every island remixes the same three puzzle families. Learn the grammar early and the finale reads like poetry.
Light puzzles
Carry, park and protect the lantern spark. Light wants to be delivered — your job is clearing its route.
Mechanism puzzles
Saws, cranes and seesaws on independent clocks. Freeze one gear while the world flows around it.
Memory puzzles
Objects that remember their own history. Rewind a prop to the moment it was somewhere useful.
The five islands that broke players
Voted by the community as the puzzles most likely to produce a satisfied groan at midnight.
Stuck on one of these?
Our FAQ covers gentle, spoiler-free nudges for every island — no solutions spoiled unless you ask twice.
Three containers, one straw, and a liquid timeline most players empty the wrong way first.
A film inside the level that must be rewound at exactly the scene it was filmed.
Nine lanterns drift in the current. Only one holds your light — and the current rewinds too.
The island deletes its own staircase. The trick is realising which version of the stairs is real.
The finale's penultimate braid — two friends, two clocks and a ladder that exists in neither.
The giants beneath the waterline
The Gardens keeps its biggest secrets submerged. On certain islands, shapes move under the sea — patient, enormous and completely uninterested in your lantern.
The Storm Whale
First shadowed on Island 15. It is not an enemy — it is weather with a heartbeat.
The Lighthouse Keeper
A presence felt rather than seen — the light that sweeps the horizon on Storm Reach.
Secrets the islands keep
Every altar lit releases a memory into the sky — but some islands hide constellations that only appear for players who rewind the wrong thing on purpose.
- The Kite — Island 04. Launch it backwards through the storm.
- The Controller — Island 07. Lose the arcade game to win the sky.
- The Anchor — Island 20. Hold still at the very last step.
0 hidden constellations documented so far — the community suspects there are still two undiscovered.
Completionist records
A game about controlling time, speedrun. The community tracks full-atlas clears and per-island bests — current verified standings below.
Rules snapshot
Any% clears must light every altar; glitches allowed in the open category only. Timers stop at the final constellation.
| Rank | Runner | Category | Time | Platform |
|---|---|---|---|---|
| 1 | MothToAFlame | All Islands | 1:12:44 | Steam |
| 2 | quietcascade | All Islands | 1:18:09 | iOS |
| 3 | RewindRiley | All Islands | 1:21:33 | Android |
| 4 | LanternLad | Storm Reach | 0:24:58 | Switch |
| 5 | island_hopper | Treehouse | 0:17:12 | Android |
Think you can beat a childhood's worth of puzzles faster? Share your run through the contact page.
Twenty islands. One evening. Go.
The atlas is waiting — start at the treehouse and don't stop until the last altar glows.