Notes from the Gardens
Essays, guides and behind-the-scenes writing about The Gardens Between — from the studio that built it and the community that keeps it alive.
From a Fitzroy sketch to an Apple stage: the awards journey
Five years after launch, the studio looks back at the night The Gardens Between went from a quiet Melbourne project to an internationally decorated game — and what the trophies actually changed.
Read the storyLatest from the archive
Guides
Spoiler-free help for stuck dreamers — mechanics, controls, secrets (tagged).
Craft
How the game was made — art, music, design and the lessons between.
Studio News
Updates, events and the occasional very short announcement.
"We wanted to make a game that felt the way memory feels — warm at the edges, impossible in the middle."
— The Voxel Agents, on the original pitch for The Gardens Between
New articles, monthly digest
One email when something new lands — no round-ups of things you already saw, no "sponsored insights", just the good stuff.
Read it after you play it
The articles hit differently once the credits roll — start the journey tonight.
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